Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
| virtuelle_welten [2026/03/19 17:06] – angelegt admin | virtuelle_welten [2026/03/19 17:13] (aktuell) – admin | ||
|---|---|---|---|
| Zeile 11: | Zeile 11: | ||
| {{ : | {{ : | ||
| + | < | ||
| + | **Referenzen: | ||
| + | * Bartle, R. A. (2003). Designing Virtual Worlds. | ||
| + | * Biocca, F., & Levy, M. R. (1995). Communication in the Age of Virtual Reality. | ||
| + | * Damer, B. (2004). DigiBarn Events: Maze War 30 Year Retrospective. | ||
| + | * Epic Games. (2017). Fortnite. | ||
| + | * Gee, J. P. (2007). Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. | ||
| + | * Lebling, D. (1986). Maze War. | ||
| + | * Lucasfilm Games. (1986). Habitat. | ||
| + | * Mitchell, D. (1995). From MUDs to Virtual Worlds. | ||
| + | * Nintendo. (2015). Animal Crossing. | ||
| + | * Norman, J. M. (n.d.). The Sensorama. | ||
| + | * OECD. (2018). The Future of Education and Skills. Education 2030. | ||
| + | * Rossney, R. (1996, June 1). Metaworlds. | ||
| + | |||
| + | „Pädagogische Grundlagen: Virtuelle Welten“ von Blockalot.de, | ||